Help — What Things Are

WHAT THINGS ARE — the in-game legend, with the game's own icons. Drag to fly · push to burn, pull to brake · the button is the bomb.

SCRAP CHIPS — small gold, strung in trails. Pocket change: +30 score each — follow the line to sweep the string.

METAL — the riveted armor plate. Welds your hull back together (+12); at full hull it sells as salvage score.

TECH — shaped as the weapon it carries — bolt · fan · lance. Same kind levels it up; a new kind switches you (level resets — that is the trade).

CORRUPTED BAIT — the bright red X, twitching on the easy line. Touching it buzzes you WRONG: it costs a weapon level, or score if you have no level to lose. Fly around it.

BERSERK — violet, flashing, found mid-fight. 8 seconds indestructible, everything scores double. The fire still consumes you.

BOMB — the classic lit bomb near big fights. +1 to the bomb button (bottom right) — it clears every enemy and bullet on screen.

DRONES · SWARMS · TURRETS — shoot them, or ram them and pay hull for the kill. Carriers with an amber dot drop tech.

GAUNTLET CANNONS — armored wall guns volleying in sequence. Bullets bounce off — thread the rhythm with your throttle, or spend a bomb.

FALLING ROCK — loose rock trickling dust is about to drop — rush it, hang back, or swerve around the fall.

DEBRIS MINE — a spiked orb that blinks faster as you close, then blasts shrapnel everywhere. Bullets spark off — give it a wide berth, or spend a bomb.

HULL — the bar top-left. Rock scrapes, rams and turret fire knock it down; metal welds it back; zero is the end.

THE NUCLEAR FIRE — the Accretion's failsafe, always burning up the tunnel behind you. Nothing survives it. Keep moving.