Help — What Things Are

WHAT THINGS ARE — the in-game legend, with the game's own icons. Drag to fly · push to burn, pull to brake · the button is the bomb.

SCRAP CHIPS — small gold, strung in trails. Pocket change: +30 score each — follow the line to sweep the string.

METAL — the riveted armor plate. Welds your hull back together (+12); at full hull it sells as salvage score.

TECH — shaped as the weapon it carries — bolt · fan · lance. Same kind levels it up; a new kind switches you (level resets — that is the trade).

CORRUPTED BAIT — a black husk with red-lit cracks, twitching on the easy line. Touching it degrades your weapon a level. Fly around it.

BERSERK — violet, flashing, found mid-fight. 8 seconds indestructible, everything scores double. The fire still consumes you.

BOMB — the classic lit bomb near big fights. +1 to the bomb button (bottom right) — it clears every enemy and bullet on screen.

DRONES · SWARMS · TURRETS — shoot them, or ram them and pay hull for the kill. Carriers with an amber dot drop tech.

HULL — the bar top-left. Rock scrapes, rams and turret fire knock it down; metal welds it back; zero is the end.

THE NUCLEAR FIRE — the Accretion's failsafe, always burning up the tunnel behind you. Nothing survives it. Keep moving.